CLID THE SNAIL
In the section "For the guys about the animals", the developers regularly introduce us to the anthropomorphic animals that act as the main characters of the games. But this is…

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THIS IS THE PRESIDENT
Political satire arose, perhaps, simultaneously with the advent of this very policy - anecdotes, jokes and ridicule of the highest leaders of the state have always been popular among the…

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ICARUS
Dean Hall is a very controversial figure in the modern gaming industry. The creator of the great modification for ArmA II called DayZ was never able to bring it to…

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BLUE REFLECTION: SECOND LIGHT
The Blue Reflection dilogy is somewhat similar to Persona - here, too, a lot is built around emotions and inner experiences, the characters enter worlds created by memories, fight demons…

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ALFRED HITCHCOCK — VERTIGO
Alfred Hitchcock's "Vertigo" is considered one of the cult director's finest works, with 846 critics putting it in first place on Sight & Sound's list of the greatest films (previously…

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BRIGHT MEMORY: INFINITE

The same Chinese man, a lone hero, hiding under the sign of FYQD-Studio (actually his name is Zhang Xin Cheng; Zeng Xian Cheng), who made a rustle of his Bright Memory last year (I wrote about this short but bright beauty), all, of course, a little confused. It seemed that it was a 40-minute demo of a full-fledged game called Bright Memory: Infinite, reminiscent of Shadow Warrior 2. So Infinite came out – and it turned out that she and the first Bright Memory – two different episodes of the main character’s adventures, and the continuation is also short: not 40 minutes, and somewhere a couple of hours. Also, you see, very little for a shooter. Continue reading

DEFEND THE ROOK

Queen, pawns and master
Defend the Rook is stylized as a board game, where we move the pieces of a warrior, a thief, a sorceress and our own castle on the board in turn-by-turn mode, set up traps and defensive towers to fight off attackers. And the Master owns the figures, who thus helps a certain golden queen – she turned to him for help in order to cope with her enemies and capture more gems. Continue reading

WHY CARD SYSTEMS ENLAVE THE INDUSTRY

Simple and clear
Card games are over 600 years old, collectible games are almost 30 years old. Everyone has ever played cards or at least seen how it is done. Therefore, they understand in advance how all card games work in general. Already from the trailer of some action, it is easy to understand card mechanics: everywhere there are analogues of “provocation”, “poison” or “mana”. Continue reading

BURIED STARS
How is almost any anime different, whether it's an RPG, a TV series, or a visual novel? Excessive pop-eyed characters, frilly outfits / hairstyles, hints of sexual perversion and, in…

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SIFU
Already the first trailers of the action game about the martial arts master Sifu were reminiscent of the previous game of the Sloclap studio. The fighting game Absolver is remembered…

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WHY CARD SYSTEMS ENLAVE THE INDUSTRY
Simple and clear Card games are over 600 years old, collectible games are almost 30 years old. Everyone has ever played cards or at least seen how it is done.…

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