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BRIGHT MEMORY: INFINITE
The same Chinese man, a lone hero, hiding under the sign of FYQD-Studio (actually his name is Zhang Xin Cheng; Zeng Xian Cheng), who made a rustle of his Bright Memory last year (I wrote about this short but bright beauty), all, of course, a little confused. It seemed that it was a 40-minute demo of a full-fledged game called Bright Memory: Infinite, reminiscent of Shadow Warrior 2. So Infinite came out – and it turned out that she and the first Bright Memory – two different episodes of the main character’s adventures, and the continuation is also short: not 40 minutes, and somewhere a couple of hours. Also, you see, very little for a shooter. Continue reading
DEFEND THE ROOK
Queen, pawns and master
Defend the Rook is stylized as a board game, where we move the pieces of a warrior, a thief, a sorceress and our own castle on the board in turn-by-turn mode, set up traps and defensive towers to fight off attackers. And the Master owns the figures, who thus helps a certain golden queen – she turned to him for help in order to cope with her enemies and capture more gems. Continue reading
WHY CARD SYSTEMS ENLAVE THE INDUSTRY
Simple and clear
Card games are over 600 years old, collectible games are almost 30 years old. Everyone has ever played cards or at least seen how it is done. Therefore, they understand in advance how all card games work in general. Already from the trailer of some action, it is easy to understand card mechanics: everywhere there are analogues of “provocation”, “poison” or “mana”. Continue reading