My kingdom for entium!
The formula here is really classic – having recruited three tailed fighters from the available menagerie, we set off to clear the ruins and dungeons, where, in addition to assorted enemies, chests with new equipment, improvements and entium crystals (local currency), merchants and crafting stations are waiting for us. True, in order to craft an item, you must first find its blueprint. Continue reading
Dean Hall is a very controversial figure in the modern gaming industry. The creator of the great modification for ArmA II called DayZ was never able to bring it to mind as an independent project, leaving his brainchild to other developers. The former New Zealand military man himself, and now a game designer, decided to create without looking at major publishers and in 2014 founded his own studio RocketWerkz, which was supposed to, as the slogan on the Twitter page says, “make cool games” (We make cool games) . Continue reading
Already the first trailers of the action game about the martial arts master Sifu were reminiscent of the previous game of the Sloclap studio. The fighting game Absolver is remembered for its deep combat system, which was spoiled by a controversial progression system, a rudimentary story, and an unstable network code. I went through the press version of Sifu several times and was convinced that, despite the lack of online battles and the new surroundings, the game primarily develops the ideas of Absolver and at the same time manages to immerse you in the atmosphere of a real kung fu action game. Continue reading