CLID THE SNAIL
In the section “For the guys about the animals”, the developers regularly introduce us to the anthropomorphic animals that act as the main characters of the games. But this is the first time I had to play for the fighting snail. Considering that Clid the Snail was positioned as an action game (action, I repeat, and here we have a snail!) With a view from above, there was a cognitive dissonance. But it turned out that Clid is a unique snail in every sense, different from its fellows. Among other things, he knows how to run fast (yes, he has legs), and he does rolls, and he’s ready to shoot from a shotgun in the face if this face doesn’t like it …
Snails and all-all-all against slugs
It was for this dissimilarity to the rest of Clid that the snails were expelled from the citadel. He did not follow the rules of conservative, amorphous and too peaceful snails. For example, together with his friend, the firefly, Belo, he regularly went outside the citadel to fight the slugs that had bred around, and when he returned, he broke the traps set by his brothers – he was in too much of a hurry … no, not to boast of success, but to have a drink at a local bar.
Bel is not averse to telling a joke or two.
In general, the patience of the inhibited brothers burst, Clid and Bela were kicked out – and the first thing they went to seek shelter in the citadel of grasshoppers. And there they met not only aggressive slugs, but also a mouse flying off the coils with a flamethrower at the ready, which burned everything around with napalm, destroying both the citadel and the poor grasshoppers. And Cleed had to eliminate the arsonist, who, as it turned out, was part of the “Alastor” – a special squad of the same outcasts as our snail. There’s also a shy hedgehog, a shaman turtle, a mute bat, and a ninja frog, all led by a one-eyed chameleon.
Our hero does not know how to do everything.
Having lost one of the members of the detachment because of Klid, the leader of “Alastor” offered him to take the vacant seat. Not everyone liked it – the turtle shaman grumbles at us all the way, but the mouse was really inadequate, and Clid is too good in combat to miss him. And a snail with a firefly has nowhere else to go. So Cleed began working for Alastor, in order, together with new associates, not only to stop the slugs that capture more and more new territories and citadels, but to understand what makes them so evil. In general, it is necessary to cure the world of slime rabies …
Just some kind of Guardians of the Galaxy … from slugs.
An unfading classic, but in the animal world
Despite all this entertaining (and a little crazy) biology, the essence of the gameplay is more than understandable and quite human. We get a task at the base of the detachment, fly out on a bat to the point of its completion, fight there, protect the next settlement from slugs, destroy nests, solve puzzles in order to get into some temple to these very nests or to big bosses that must be destroyed at the end of each mission.
As you progress, we collect crystals, which here act as the main currency. There are especially a lot of them in chests, which are sometimes not so easy to get to – a reason to carefully explore the levels, deviating from the main story path. You can also find special seeds-artifacts, by collecting the required number of which we will increase the health of the snail.
We find ourselves in a variety of climatic conditions.
After returning to the base, you can get a new weapon or shell, or buy them from the appropriate squad members. Each shell gives a unique combat skill that is activated after filling the corresponding scale – for example, blocks of ice begin to circle around the snail, causing damage to everyone. We are also free to replenish ammunition, purchase grenades or cooler first-aid kits or increase their maximum number, again raise the health limit of Clid. Sometimes merchants come across during missions, but the main upgrades are available at the base – not to mention new weapons.
And we trade with crabs.
The snail is slow, does it need to repeat?
It’s all fun and interesting enough – especially at first. There is action, and elements of research, and pumping. Yes, nothing new, but the setting itself and the characters are responsible for the novelty here – when you play as a cool drinking snail with a chatty firefly on a leash, the sensations are, let’s say, fresh.
Battles can be difficult. Enemies use different tactics – some of the rod through, others behind shields, others throw Molotov cocktails, and run away when approached. Not to mention the bosses that come across here are big and tenacious. Yes, and the weapons are really different – it makes sense to buy and try, switching between a flamethrower, shotgun, plasma rifle, machine gun and other guns on the go. Traps and obstacles can also cause trouble – you can, for example, end up in a swamp, where it is important to quickly get to a hard surface.