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UNDUNGEON
In the genre of Western RPGs, where everything has long been invented and overused, it is difficult to surprise and stand out with something. Therefore, rare exceptions, like Planescape: Torment and Disco Elysium, are perceived so warmly. The authors of Undungeon were clearly inspired by the first. Here, too, there is a multiverse divided into plans, many incomprehensible names, wonderful creatures and races, and we play as an immortal hero, the Herald, who meets characters who remember him perfectly from previous cycles (but he does not remember them). Naturally, the game falls short of the level of Planescape, but it still turned out interesting. Continue reading
THUNDER TIER ONE
Another tactical shooter? It sounds so ordinary that in order to attract attention to a new project in this genre, you need to at least somehow stand out from the crowd, in which there is always something to choose from: action movies for single passage and designed for multiplayer, in a fantastic setting and in a realistic, complex and arcade. Quantity, however, does not always translate into quality, and it is not so easy to find a really high-quality shooter even in our time full of releases. Continue reading
THE GUNK
The creators of 3D action adventures often try to evoke a sense of nostalgia in the audience. Sometimes it happens by accident, sometimes on purpose. The audience notices this – no matter how beautiful the recent Kena: Bridge of Spirits was, it did not cause delight in the gameplay precisely because of the desire of its authors to cling to the past. So The Gunk makes the same mistake, only its flaws are even more striking, and it gets bored faster. Continue reading